

Unreal engine 4 2d top down update#
Meanwhile, the Black Friday is still active and it ends on December 4th, we are currently selling 2D Top Down Shooter Template at 70% off as the release of our MAJOR Multiplayer Update is imminent for this upcoming Holiday Season! Hopefully the third major update will be the final one instead as we wish to move on to more important projects, such as Maze Qore. We were hoping this would be the final update to end all updates for this template, but as schedule is far off-rails, we decided to make some compromises and postpone features for a next major update. This means progress was much slower than I hoped slower than last year. This year has become a strife, and as I just barely survived poverty last year, I was very busy focusing on making ends meet to maintain rent for the very apartment I merely managed to move into (with help). We decided to postpone other features for another major update in the next 2 years.

We just need to finish up with Capture The Flag and polishing. The 2D Top Down Shooter template is almost ready for the major update. I’d rather not prefer setting another estimated date of release on my products for my ‘naturally gifted’ predictions have gone very rusty and unreliable since my days working on my first game, so we will just have to consider this one a “when it’s done” basis, however I still intend to get this released before this year ends. Deathmatch, CTF, Control Point (aka King of the Hill), and a few other special ones.

Unreal engine 4 2d top down full#
The major 2.0 update seeks to include full multiplayer support - multiplayer UI, game modes, and game state conditions for the game modes. With such barriers out of the way, I can now finish my template as promised (even though I am now far off schedule). But I can at least be glad that I am not dead nor in prison, and I still have a roof over my head. You may be wondering, “What about the other months since June 2018 (the year a major update was suppose to arrive)?” Well, that is another long story that is also very personal and even NSFW to some extent, so to summarize it I will just leave you all with three words - retail job failures, declining health, legal trouble. I hope the original 4.20 update on the template did not cause too much trouble, I have now fixed the update yesterday.Įven so, that only covers the delay from last month. I decided to simply replace the high tone ‘e’ with a regular alphabetic one - now “Neotl Empire”. For another, functions are now name sensitive so having my company’s name as it’s intended spelling “Néotl Empire” will no longer suffice as part of the name for my cast function wrappers.

It took me a month to even discover that the enum setup has in fact changed and was the sole culprit, I had my focus on the PawnSensingComponet and the PawnNoiseEmitter fearing both were being deprecated. In addition to navigation system changes, there were also changes to the enum and particularly the ‘now’ sensitive Literal enum, which has managed to effectively hinder the behavior tree. Apparently that leaf was too potent for it’s own good and it caused too many problems for nearly all of my projects involved. Long story short, the AI decide to falter and break on me when I upgraded the template to Epic Games’ Special Jamaican Leaf Edition engine upgrade. My apologies for the months delay on the major update.
